Valuation: Happinet Corporation

Market Cap 186B 1.18B 1.04B 979M 892M 1.67B 113B 1.68B 11.71B 4.54B 57.84B 4.43B 4.34B P/E 2027 *
17.9x
P/E 2028 * -
Enterprise Value 186B 1.18B 1.04B 979M 892M 1.67B 113B 1.68B 11.71B 4.54B 57.84B 4.43B 4.34B EV / Sales 2027 *
0.41x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day+2.39%
1 week+5.28%
Current month+12.30%
1 month+14.10%
3 months+51.11%
6 months+52.61%
Current year+45.67%
1 week 4,075
Extreme 4075
4,330
1 month 3,605
Extreme 3605
4,330
Current year 2,485
Extreme 2485
4,330
1 year 2,485
Extreme 2485
4,330
3 years 1,122
Extreme 1122
4,330
5 years 714.5
Extreme 714.5
4,330
10 years 467.5
Extreme 467.5
4,330
Manager TitleAgeSince
Chief Executive Officer 72 01/06/2016
President 55 01/06/2025
Director of Finance/CFO 54 01/04/2023
Director TitleAgeSince
Chairman 72 01/06/2015
Director/Board Member 66 01/06/2010
Director/Board Member 62 01/06/2019
Change 5-day change 1-year change 3-year change Capi.($)
+2.39%+5.28%+19.83%+227.48% 1.18B
0.00%+6.29%+15.96%+93.75% 68.85M
Average +1.20%+5.78%+17.90%+160.62% 625.01M
Weighted average by Cap. +2.26%+5.34%+19.62%+220.12%

Financials

2027 *2028 *
Net sales 450B 2.86B 2.51B 2.37B 2.16B 4.04B 274B 4.07B 28.36B 10.98B 140B 10.74B 10.5B -
Net income 11.54B 73.32M 64.34M 60.76M 55.37M 104M 7.03B 104M 727M 282M 3.59B 275M 269M -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
25/09/26 ¥4,290.00 +2.39% 315,700
24/09/26 ¥4,190.00 +2.82% 239,500
18/09/26 ¥4,075.00 +0.37% 223,800
17/09/26 ¥4,060.00 +3.31% 213,300
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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